Sunday, 13 September 2009

AS Media Preliminary Task


Preliminary Exercise Brief:continuity task involving filming and editing a character opening a door, crossing the room and sitting down in a chair opposite another character, with whom she/he then exchanges a couple of lines of dialog . this task should demonstrate match on action, shot/reverse shot and the 180-degree rule.


Continuity Definition:


Continuity is particularly a concern in the production of film and television due to the difficulty of rectifying an error in continuity after shooting has wrapped up. It also applies to other art forms, including novels, comics, anime, video games and animation, though usually on a smaller scale.
Most productions have a script supervisor on hand whose job is to pay attention to and attempt to maintain continuity across the chaotic and typically non-linear production shoot. This takes the form of a large amount of paperwork, photographs, and attention to and memory of large quantities of detail, some of which is sometimes assembled into the story bible for the production. It usually regards factors both within the scene and often even technical details including meticulous records of camera positioning and equipment settings. The use of a Polaroid camera was standard but has since been replaced by the advent of digital cameras. All of this is done so that ideally all related shots can match, despite perhaps parts being shot thousands of miles and several months apart. It is a less conspicuous job, though, because if done perfectly, no one will ever notice.

http://en.wikipedia.org/wiki/Continuity_(fiction)


Continuity Production Techniques:

180 Degree Axis rule, Match On Action and Shot/Reverse/Shot





The 180 Degree Rule is an important aspect of the film grammar. The Director's template has a tool for drawing in the 180 degree axis and it is worthwhile to get in the habit of drawing it in.






Crossing the 180 degree axis can be very confusing since the directions established for the viewer is changed. An example of this would be like watching a football game with the runner going to the right and all of a sudden we cut to him running to the left. It would make the viewer wonder if he was running the wrong way or not.






Another aspect of the 180 degree axis is that the closer to the axis the camera is, the more the viewer's point of view resembles the characters, and thus he feels WITH the character. This encourages the important identification with the characters which viewers should feel.








Proper coverage close to the 180 Degree axis is this from THE MALTESE FALCON:
Notice how close to the axis these shots are. An example crossing the axis is seen in this same scene but with the Bogart shots flipped. Notice how confusing this can be:













Both characters are looking from Left to Right and seem to be looking off somewhere else.





Instead of standard "Coverage" showing the inter-relationship of characters, another method of SHOT/REVERSE/SHOT can be utilized where the character's Point of View is seen. Afred Hitchcock used this method extremely effectively to create a connection with the character. Basically the format is:





1) Show the character looking






2) Show what the character is looking at and;








3) Show the character's reaction to what he is seeing.









This is sometimes referred to as the "Kuleshov Effect" since Kuleshov was an early Russian film theorist who suggested that what the character saw would affect what the audience thinks the character is feeling. His example is showing someone looking at some FOOD would suggest he was hungry, or a BABY that he is loving. Thus the director puts emotion into the actor's expressions. Buster Keaton films are full of this, and Keaton could show with a blink an entire range of emotion.
A classic SHOT/REVERSE/SHOT is seen in the Wonderful film SHERLOCK JUNIOR.













Date: 07 September 2009







A match on action, a technique used in film editing, is a cut that connects two different views of the same action at the same moment in the movement. By carefully matching the movement across the two shots, filmmakers make it seem that the motion continues uninterrupted. For a real match on action, the action should begin in the first shot and end in the second shot.






It's difficult to visualize this without a real film in front of you, but a diagram may still be useful (sorry about the crude ASCII art). In the situation illustrated below, a person stands up from a sitting position.







Shot 1: In this shot, we see the person beginning to get up from a sitting position (albeit, horribly framed). The arrow indicates the person's direction of motion.







Shot 2: There is a cut to this shot, which shows the person finishing standing up. The main difference from shot 1 to shot 2 is the position of the camera.








Overhead: This overhead diagram illustrates the camera positions for the two shots (the cameras are denoted by the bracketed numbers; the person is the lozenge on the left; the dashed line is the axis of action). When the person begins to stand up, we see the action from the vantage point of camera 1. When the person has stood up quite a bit, we see the action from camera 2.














3 Point Lighting








Three lights: the Key Light, Fill Light, and Rim Light (also called Back Light), are adjusted to achieve the classic Hollywood lighting scheme called three-point lighting.


This GIF Animation shows the role of the 3 lights.
Here's how to set them up in your 3D scenes:
1. Start in Darkness. Make sure there are no default lights, and there's no global ambience. When you add your first light, there should be no other light in the scene.
2. Add your Key Light. The Key Light creates the subject's main illumination, and defines the most visible lighting and shadows. Your Key Light represents the dominant light source, such as the sun, a window, or ceiling light - although the Key does not have to be positioned exactly at this source.
Create a spot light to serve as the Key. From the top view, offset the Key Light 15 to 45 degrees to the side (to the left or right) of the camera. From a side view, raise the Key Light above the camera, so that it hits your subject from about 15 to 45 degrees higher than the camera angle.

The key light is brighter than any other light illuminating the front of the subject, is the main shadow-caster in your scene, and casts the darkest shadows. Specular highlights are triggered by the Key Light.
NOTE: Be sure to stop and do test-renders here. Your "one light" scene (with just the key light) should have a nice balance and contrast between light and dark, and shading that uses all of the grays in between. Your "one light" should look almost like the final rendering, except that the shadows are pitch black and it has very harsh contrast - see the GIF animation at the top of this page, while it only has the Key light visible.
3. Add your Fill Light(s). The Fill Light softens and extends the illumination provided by the key light, and makes more of the subject visible. Fill Light can simulate light from the sky (other than the sun), secondary light sources such as table lamps, or reflected and bounced light in your scene. With several functions for Fill Lights, you may add several of them to a scene. Spot lights are the most useful, but point lights may be used.
From the top view, a Fill Light should come from a generally opposite angle than the Key - if the Key is on the left, the Fill should be on the right - but don't make all of your lighting 100% symmetrical! The Fill can be raised to the subject's height, but should be lower than the Key.


At most, Fill Lights can be about half as bright as your Key (a Key-to-Fill ratio of 2:1). For more shadowy environments, use only 1/8th the Key's brightness (a Key-to-Fill ratio of 8:1). If multiple Fills overlap, their sum still shouldn't compete with the Key.
Shadows from a Fill Light are optional, and often skipped. To simulate reflected light, tint the Fill color to match colors from the environment. Fill Lights are sometimes set to be Diffuse-only (set not to cast specular highlights.)


4th November 2009





http://www.3drender.com/light/3point.html







Following this research on shot reverse shot, match on action and the 180' degree rule, i have learnt how to use this information to help with the filming of our 2 minute clip. I have learnt that there is a line through a room that you are filming in and that you should never cross it because it would make the viewer look like the actors are sitting in different seats. The shot reverse shot is where you film one person speaking and then switch to the character that is being spoken to with the same shot.





Shot Sizes






Framing







Camera Movement






Plot Of Prelim Script:
The day after a party, at Emma's flat. Tom is asleep on the sofa after staying at her house, she comes and asks for his help with tidying up and when he refuses she threatens him with something he has done the night before, after denying it he then realises he has cheated on his girlfriend and Emma is right, the scene ends with Emma leaving and Tom getting angry.






Script:






Title: Day after the Party













Shot List:












StoryBoard:












Location Recce:















Risk Assessment:













Mise-en-Scene:

Lighting- We will only be using the natural sunlight that comes through the big window, so we will have to film in the morning, possibly on a sunny day. If it is too dark we’ll use a small lamp.

Make-up and hair- Messy hair and no make up, as both characters will just have woken up.

Costume- Because the scene is set early in the morning, EMMA will be wearing pyjamas and TOM will of slept in his clothes.

Props- Around the flat will messy so we’ll need beer bottles, wine bottles; cigarette packets, lighters, bin liner, rubbish, a quilt cover.

Character Movement- At the beginning of the scene TOM has just woken up so he will be tired, EMMA is angry when she walks in but then at the end of the conversation TOM is frustrated.

Set design- The room will be a mess (Props) and TOM is asleep on the sofa. EMMA is sat on the other sofa and the rest of the furniture is as normal.












Evaluation:









When we were designing the storyboard, location Recce and the shot list, it all went well, but as we were scanning everything in it was all faded so we had to go back to the sheets of paper and go over them again to make it bold and so that it can be seen easily. I think that the continuity worked well in our filming because our costumes were the same through every scene, also all of the props were never moved so it all flows well. The pre production documents helped us in our filming as we knew what sort of shots we needed to do and also our lines once we were filming, the script also gave us a good idea about how long to wait for the other people to speak and with the movement of each character.






During editing, we had to change the order of our original shots slightly due to our camera footage. We had to switch the shots around from where 'Tom' burys his head under the pillow, to the end once 'Emma' has stormed out of the room.
Once the editing for the post production was complete, we watched the short film through a few times and found some improvements that we could have made but also found some things that worked well. One of the improvements we had to make was that we had to create a new shot of the door when 'Emma' was speaking from out side the door, as we had made a cut shot in on 'Tom's' face. Also at the end of the film we had switch the shots around of 'Emma' leaving the room with 'Tom' burying his head under the duvet as the shot of 'Emma' leaving the room was cut off as she was in mid-air standing up.
The good things about the short film was that it all flowed and we kept to the 180 degree rule, also we kept to the match on action rule, we did this by doing a extreme close up on 'Tom' and then the same shot onto 'Emma's' face. While we were filming we used natural lighting as it was set in the morning and the sun is coming through the window lighting up everything in the room. If we had to shoot again and it was in the afternoon we would have had to use lamps, but if they were not bright enough we would have to use ceiling lights. The skills I personally have developed have been in how to set out a script properly but also how to set up a Storyboard. The one thing I don't understand what to use is the camera and how to set it all up as I was in the framing and not behind the camera.





As a team the whole group worked well together as we all did a equal amount of work and didn't leave it all down to one person. Also in the filming side of things Hannah and Natalie work quickly together and picked up the filming movements well. As me and Charley were acting

Over all the whole experience of creating the short film and the plans for the films went well, there were no major errors in the planning or the filming stage. So overall i enjoyed the filming and the planning stages as it was all reasonably simple and fun.


1940's Pictures















We were given some pictures that were taken from the 1940's and our task was to try and recreate our given photo. First we looked at the photo and I attempted to